Tuesday, August 11, 2015

Trypticon

Enormous in both size and power, Trypticon is an unstoppable engine of destruction. This might please him greatly... were he not bored by the entire prospect. He cares little for his role as the ultimate Decepticon weapon and finds war to be a waste of effort. He doesn't like his comrades, he absolutely hates the Autobots, and—though he hides it well—he loathes himself most of all. Trypticon transforms to a massive artillery platform that can devastate Autobot forces, who often must resort to trickery to defeat him. The only Autobot who can go toe-to-toe with him is Metroplex, and there is a great rivalry between the two cities. Trypticon is sometimes accompanied by one or more smaller robots, such as the autonomous Wipe-Out and the drones Full-Tilt and Brunt. He hates water more than any other substance in the universe, mostly because he gets thrown into it a lot. Trypticon cannot be stopped! Nothing can stand in my way! Trypticon, "The Ultimate Weapon"

Autobot Intel Ops

Autobot spies use a shifting sequence of codes to transmit information back to headquarters. When Blaster receives intel on a top secret Decepticon super-weapon, he and Perceptor must decode the message, analyze the data, and plan the Autobot counterattack before it's too late!




Fighting the Decepticons means knowing what they’re up to, and the Perceptor and Autobot Blaster figures in this Autobot Intel Ops set are on the job! Your Perceptor figure is a robot warrior with a blaster and shoulder-mounted missile launcher. When it’s time to analyze the data, though, he converts in just 6 steps to microscope mode, with a slide case and 6 slides! When he’s in robot mode, your Autobot Blaster figure is armed with a blaster, but he converts in 11 steps to tape player mode! The Eject, Ramhorn and Steeljaw figures will fight at their side, and the set includes tons of weapons and missiles for major Transformers combat. Start the battle for intelligence with your Autobot Intel Ops set!  
 

Sunday, June 28, 2015

TRANSFORMERS GENERATIONS LEADER CLASS JETFIRE

etfire is ancient and powerful, but he would prefer to stay hidden in the background rather than on the front lines. He is a peaceful robot at heart, preferring the stately, ordered excitement of science to the frenzy of battle. But the reckless ambition of the Decepticons and the senseless violence of their war sickened him, so he left Cybertron to go into hiding. He slumbered in peace for years. Reawakened by the arrival of the war on Earth, he decided once again to enter the fight – this time on the side of the Autobots, and this time to end it for good, whatever the cost.
Converts From Robot to Fighter Jet:
The science-minded Jetfire figure converts from a robot to fighter jet and back again. He's equipped with a photon missile launcher, arm-mount cannon, and detachable turbo thrusters. With a removable battle helmet he wears in robot mode, he's ready for anything the Decepticons throw at him.

Transformers: Age of Extinction First Edition Optimus Prime


A new era in the epic Transformers saga begins with Transformers: Age of Extinction. Three years after the Battle of Chicago, the war between the Autobots and Decepticons rages on with the fate of Earth hanging in the balance. This First Edition Optimus Prime figure is the first to feature the Autobot Leader's reimagined design featured in the fourth live-action Transformers movie.

TRANSFORMERS PLATINUM EDITION SEEKER SQUADRON 3-PACK



Seeker drones are on the front line of any battle. The scrap heap is piled high with the armor of Seekers courageous enough to draw enemy fire and unlucky enough to get blasted by it. Warriors like Thrust, Dirge, and Ramjet, have managed to not only avoid becoming cannon fodder, but have distinguished themselves with great feats in battle.
Villains need minions, and these Ramjet, Thurst and Dirge figures are the minions of doom!

Wednesday, May 27, 2015

Insecticons

Insecticon member

  • Shrapnel/Insecticon/Sharpshot: Stag Beetle
    • Abilities: Shrapnel can control other robots (as well as almost any electrically run device) by remote with his antennas. In robot mode, his antennae can, in the proper weather conditions, attract massive bolts of lightning from the sky to augment his own electrical generating capacity, and then release that power through his hands. In insect mode, Shrapnel can use his twin antennae to generate an electric burst of up to 40,000 volts. A quirk of Shrapnel's is to repeat the last word in his sentences. Shrapnel's signature weapon is a Grenade launcher.
  • Bombshell/Hardshell: Japanese Rhinoceros Beetle
    • Abilities/Weapons: Bombshell has the ability of mind control, via the use of cerebro-shells. In his insect form, Bombshell uses his stinger to inject a micro-circuited device into a human’s head. It travels through the blood until it reaches the brain, whereupon it opens up and releases tens of thousands of connecting wires. The wires coil around nearby neural dendrites until the brain’s conscious functions are effectively rerouted through the cerebro-shell, which puts the mind of the victim under the remote control of Bombshell. Bombshell’s stinger is used in much the same way against other robots’ high-function mental circuitry. The major difference is that once the stinger is pressed against the metal casing of the victim’s head, the small laser torches on the sides of the stinger rotate rapidly to carve a small hole in the casing, allowing the stinger to inject a cerebro-shell. His signature weapon is a Head-mounted mortar cannon. In 2009, Bombshell was renamed Hardshell for trademark reasons.

  • Kickback: Grasshopper
    • Abilities: Kickback is adept at controlling others through blackmail. In his insect mode, Kickback can use his legs to leap up to heights of 40 feet and over distances of a tenth of a mile. Although small in this form, he can punch a hole in a one-quarter-inch steel plate with a single kick. Kickback's signature weapon is a Submachine gun.

TakaraTomy TF Encore No20 Constructicons Devastator


The Constructicons, so named for their group job of design, engineering and construction for the Decepticon forces, are particularly notable for their status as the very first combining sub-group of Transformers, able to merge their bodies and minds together to form the gigantic Devastator.

  • Scrapper — (Construction Engineer)
    He transforms into a wheeled front end loader.
    He forms the right leg of Devastator
    He is the leader of the Constructicons even though he does not form Devastator's torso.
    He is a master designer who conceives the myriad structures the Constructicons assemble.
    Although he is genuinely modest about his work, he is prone to bragging amongst his fellow Constructicons. As indicated by a cut line from the original script of the Constructicons, Scrapper was originally to be named Gravedigger.
    .
  • Hook (Surgical Engineer)
    He transforms into a mobile crane.
    He forms the head and upper torso of Devastator.
    He is the team's perfectionist second-in-command, who considers himself far too elite to deal with most of the "ruffians" that call themselves Decepticons.
    He is excellent at performing tasks which require extreme precision (including surgical operations), but the time he takes to perfect his work and his arrogance are his weaknesses.
    .
  • Bonecrusher (Demolitions)
    He transforms into a bulldozer.
    He forms the left arm of Devastator.
    He is a brawler by nature and specializes in demolitions work.
    Under this vicious personality is an underlying motive; he is a perfectionist at heart and wishes to destroy all he deems imperfect, including the Autobots. He would enjoy the extra potential for destruction as Devastator if it did not mean sharing the same mind space as his fellow Constructicons. A different Bonecrusher was in the 2007 live action version of Transformers.
  • Scavenger (Mining and Salvage)
    He transforms into an excavator.
    He forms the right arm of Devastator.
    He is an unashamedly pathetic Decepticon.
    Desperate to prove his worth to his team-mates, he uses his one true gift - his shovel's ability to detect various magnetic, ionic, electrical or gas readings - to locate items of value, although all he can usually find is junk.
    Originally to be named Scrounge, this became a derogatory nickname for him from the other Constructicons and Decepticons.
  • Long Haul (Transport)
    He transforms into a dump truck.
    He forms the lower torso of Devastator.
    He is not fond of his role as transport, ferrying construction materials to and from on a Constructicon building site, and although he accepts its importance, he would much rather be a full-time warrior.
    In a children's coloring book, Long Haul is once mistakenly referred to by Scrapper's early name, Gravedigger.
  • Mixmaster (Materials Fabrication)
    He transforms into a concrete mixer truck.
    He forms the left leg of Devastator.
    He might have a few chips loose in his logic center, judging by the cackling with which he undertakes his role of materials fabrication.
    Although manic and erratic by nature, he is a genius of a chemist, able to mix chemicals in the drum of his concrete mixer alternate mode.
    He has also been known to insert solid objects—such as cars—into his mixing drum in order to turn out new building materials.
  • Devastator (5 or 6 Constructicons)
    The team's combined form of Devastator is brutality in its purest form—his sole purpose is to destroy anything and everything that gets in his way. It is ironic that the suitably intelligent Constructicons should sacrifice their thinking ability in their combined form, but simple-mindedness is a common limitation of the assorted other first-generation combining Transformers, because Devastator's thoughts and actions are limited to what his six components can agree upon at any given time. Consequently, Devastator seems like a being of instinct, lashing out at everything around him before contemplating the consequences, but he is also slow and lumbering and very easy to trip up. It should also be noted that Devastator is composed of 6 individual robots, compared to most other combiner teams who had 5 components (the exception Piranacon). The only contradiction to Devastator's lack of a display of intelligence is in The Core, when his components' minds were temporarily controlled by the Autobots. He was able to detach the portion of himself made by Hook and complete a complex surgical procedure on Jazz (which put even Ratchet's skills to shame). When the surgery was complete, Hook returned to Devastator's combined form as if the whole operation was performed by the Autobot-controlled Devastator.

Year of the Horse Supreme Starscream

This is the year of the horse Asia version of Cybertron Supreme Starscream! This is rumored to differ from the standard Cybertron Supreme Class Starscream in the following ways: Metallic Paint Applications, Special edition box.


Shockwave and Mini Predaking Figurines




Linkin Park Soundwave

This Linkin Park Soundwave has gold chrome details and in special edition packaging! According to Linkin Parks' website this piece will be limited to just 2000 pieces.


Predaking Plantinum Edition

Predaking is the perfect warrior. Powerful, remorseless, obedient, and nearly unstoppable, he hunts Autobots with a predatory intensity absent from even the most diabolical of his Decepticon peers. The massive x-ray laser he carries as a primary weapon is an instrument of singular destructive potential, capable of incinerating entire forests, liquefying steel and cement, and instantly turning an entire battlefield into a blasted landscape of rubble and fused glass.



Sunday, September 1, 2013

Fortress Maximus Encore

Valiant, courageous, a warrior without peer... but peace is his most fervent wish. Fights only out of necessity; believes all violence is ultimately pointless and counterproductive. Transforms to battle station and city modes. Armed with twin laser-guided mortars on legs, heat-seeking dual laser blasters, and fusion-powered photon rifle. Has communications, detection, and repair equipment. Controls two armored vehicles, Gasket and Grommet, which combine to form Cog. Head transforms to semi-autonomous Cerebros, who is binary-bonded to the Nebulan leader, Spike.


Titan Class Metroplex

  • Generations Titan Class Metroplex (2013)
  • At 24" tall and worth $125.99, this new Metroplex toy is billed as "the biggest ever Transformer", overtaking the previous holder, Fortress Maximus, which was 22 inches tall. The figure is scaled for Legends class toys.

    Friday, February 22, 2013

    Hot Rod Targetmaster

    He dreams of great heroics, but he acts like an immature adolescent. Impulsive, friendly, not to good at following orders. Often goes off on his own adventure with Firebolt, his electrostatic discharger rifle, who led a quiet scholarly life as Nebulan's top atomic physics scientist until he became the thrill-seeking Hot Rod's partner, Firebolt is excited, but nervous, about the prospect. In vehicle mode, maximum speed: 330 mph, range: 150 miles.

    Thursday, February 21, 2013

    Rodimus Convoy Masterpiece

    ot Rod is brash and headstrong, with an overwhelming self-confidence that borders on arrogance. Kup has assumed the role of mentor and advisor to the impetuous young Hot Rod, offering him wisdom and advice when he needs it (though Hot Rod rarely feels that he does, much to Kup's annoyance). Arcee also serves as a calming influence on Hot Rod, and tends to either worry about him when he is not around, or deride and tease him when he is. Their relationship is antagonistic, but friendly. Exactly how deep Hot Rod's feelings for Arcee might run is unknown, whether they be friendly, romantic, or otherwise.
    In contrast, his Rodimus Prime persona—while still headstrong and stubborn—seems to suffer from a severe lack of confidence, often doubting his own decisions and expressing distress over his position as an Autobot leader. Of course, much of this comes from comparisons with his former commander Optimus Prime—and let's face it, shoes-to-be-filled just don't get much bigger than that.
    One thing that both sides of this Autobot's identity have in common is their impatience—neither Hot Rod nor Rodimus Prime can stand to wait around when they could be doing something instead. He is also very self-reliant, rarely sending others to do anything when he could be doing it himself. His Targetmaster partner is Firebolt. As Rodimus Prime, his vehicle sometimes splits between his robot and Mobile Defense Bay.

    Predaking


    Predaking is the ferocious fusion of all five of the Predacons: Divebomb, Headstrong, Rampage, Tantrum, and team leader Razorclaw. Predaking is highly unusual, perhaps even unique, among combiners by the successful fusion of each of his component elements' physical abilities and personalities. Most others of his kind are rendered stupid, suggestible, or borderline insane by the merging of minds, but the five Predacons are united by their shared love of the hunt, and produce a single complete persona. Between his physical prowess, unexpected mental acuity, and animalistic, almost instinct-fast hunting actions, Predaking is one of the most dangerous and intimidating weapons ever added to the Decepticon ranks. As a weapon he is without equal; as a warrior he is without restraint. He can lift one million tons without straining a circuit. When Predaking is on your trail, all hope is lost.

    Red Alert Masterpiece

    Red Alert is paranoid, which is not a bad trait in a Security Director if it's kept in check by reason, logic, and common sense. Red Alert is... not always so good with those other traits. The other Autobots appreciate his good intentions and eye for detail, but his ratio of false alarms to real emergencies is not always the greatest, and it makes them less likely to take him seriously when a threat is real. Inferno does his best to keep his good buddy Red out of trouble.

    Powermaster Optimus Prime

    Transformers had previously visited Nebulos and bonded with its inhabitants during the creation of the Headmasters and Targetmasters, caused severe devastation to the world and the loss of two of its most noted political leaders. To ensure that the planet would never come under threat from Transformers again, Nebulan scientist Hi-Q detonated a bomb that filled the planet's atmosphere with radiation that posed no threat to indigenous Nebulan life, but which "poisoned" Nebulan fuel supplies, making it harmful to Transformers. Not long after, the Decepticons Dreadwind and Darkwing arrived on the planet looking for the absent Scorponok, and, despite warnings, consumed Nebulan fuel. Their bodies wasted and they were rendered immobile, becoming something of a tourist attraction over time.
    Hi-Q's jealous ex-partner, Hi-Test, sought to discredit his former colleague, and teamed up with a Nebulan criminal named Throttle, who stole data on Hi-Q's latest fuel conversion theories, which he had dubbed the "Powermaster Process". Using the data, Hi-Test bio-mechanically engineered his and Throttle's bodies, allowing them to transform into engines and connect to Dreadwind and Darkwing, supplying them energy directly from their own bodies. As a result, Hi-Test and Throttle regularly had to eat massive quantities of food in order to meet their partners' energy requirements.
    As the Decepticon Powermasters ran roughshod over the planet, the Autobot Goldbug arrived from Earth with Getaway, Joyride and Slapdash, hoping that Nebulan science could build a new body to house the mind of Optimus Prime. When the Autobots refused to leave the planet even after being warned about the poisoned fuel, Hi-Q agreed to construct Prime's new body, while the Autobots drained their energy fending off an attack by the Decepticons. Prime's mind was placed within his new body, but he immediately began to die due to the Nebulan fuel that powered it. Realising the nobility and humanity of the Autobots, Hi-Q agreed to save Prime's life by merging with him as a Powermaster, while his assistants, Rev, Hotwire and Lube bonded to Getaway, Joyride and Slapdash to save them. Dreadwind and Darkwing were defeated by the new Powermasters and exiled from Nebulos, while the Autobots left to rejoin their fellows on Earth.
    The ultimate, unintended extension of the Powermaster process later became apparent when Optimus Prime began to suffer seizures and bursts of pain. During the climactic battle with Unicron, he separated from Hi-Q and sacrificed himself to destroy the Chaos-Bringer, but Hi-Q soon realised that the seizures had been the forerunner of an incrediblemetamorphosis - the complete bonding, both mental and physical, of himself and Optimus Prime into a singular being. With Prime's body destroyed, this merging finished itself solely within Hi-Q's body, accelerated to completion by his exposure to Nucleon. The singular intellect within Hi-Q's body considered itself to be Optimus Prime, and he led the Neo-Knights on a mission to the depths of Cybertron to locate the Last Autobot, who disassembled and reconfigured Hi-Q's body into a new form for Optimus Prime.

    Tuesday, August 10, 2010

    GI Blaster

    Blaster has a great love of Earth culture, rock music and other forms of music as long as it is "good, hard and loud". He's normally at the forefront of any given situation. As an AM/FM stereo cassette player, he can perform as a deck, plus receive radio signals on a variety of frequencies. Acting as the Autobot communications center, he can transmit signals within a 4,000 mile radius. Blaster is sometimes depicted as carrying various tape warriors within his deck, including Steeljaw, Ramhorn and Eject.

    Monday, August 2, 2010

    G1 Piranacons

    The Seacons are a team of Decepticons named for their sea-animal alternate modes. The team is able to merge their bodies and minds to form the gigantic Piranacon. The team members are:


    Snaptrap is the team leader. He rules the other Seacons through fear of force rather than any sort of inspirational leadership qualities. He is, however, very good at what he does - brutally and efficiently taking apart Autobots.

    Nautilator is possessed of a rather unfortunate weakness - for supposedly an underwater specialist, he's no good at underwater operations whatsoever. Due to this, when formed as Piranacon the other Seacons let him form Piranacon's weapon rather than threatening them in combined mode.

    Overbite is interested in only one thing - hunting prey, be it Autobot or luckless human ships that happen to get in his way. Oddly for having a shark alternate mode, he possesses extra limbs to help function on land.

    Seawing is the team's stealth specialist, gliding silently through the water and attacking without warning. He also has designs on being the leader of the group.

    Skalor is disgusting even by Seacon standards, always leaking oil, lubricants and various other fluids is so disgusting that even the other Seacons try to avoid him. Constantly seeping lubricant and other fluids, Skalor doesn't seem that bothered about getting it fixed - even when it causes him to seize up in battle.

    Tentakil is the cruelest of all the Seacons - which is saying something. He'll lure opponents to their doom by complimenting them on their battle prowess, letting them think he is an honorable foe - then he'll strike and take them apart. He enjoys tricking them more than actually destroying them